![]() Each side has its quirks and playstyle differences, and each will need to build up an effective war economy before it can win. ![]() Industrial Annihilation will let you choose between two main factions-Chaos (those would be the bad guys) and Machina-as they wage war for control of the galaxy in both a single-player campaign and multiplayer matches. Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. On top of that, there's plenty of niceties you'd expect from an RTS game in the modern era. It sounds like that's a little less feasible, though: The team points out that "It’s one thing to create a base and then give the AI units to play with, and it’s another thing altogether to ask it to create your base for you." "The goal is to have the entire campaign playable as a factory game if you so choose," say the devs, while other players could-at least in theory-leave a lot of the economic management to the AI while they focus on waging war. The notion of juggling a war economy at the same time as juggling a war might sound a little overwhelming, which is why you can delegate half your responsibilities to the AI in order to focus on whichever part of the game you really want to get into.
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